The things you also need...
You should get them somehow, as long as your budget allows you, being available in your respective server, or you have plans to utilize them. All of it can be obtained fairly easily. I can guarantee that they are worth investing in and improve your quality of life.
These invisible accessories can improve or alter your class mechanics. Some of them also provide minor stats and often enough, directly increase your damage output to a degree. PSO2 allows up to 5 rings. The first two are your Left and Right rings on your hands. The other three, however, are slotted Left rings in your 12-13* units.
While there are tons of choices, only a few of them are useful for Bow Braver. However, if there are situations that you can find the rest useful, don’t hesitate to switch them a bit, especially the Left ring.
Also, most should be at +20 for maximum effect and always get R-ATK [RNG PWR] if applicable. They are added directly to your Character Base Stats. Otherwise, DEX is viable, and any DEF will come in handy. If the ring is added to a unit, however, it loses the stat bonus. If you fancy other options, consider checking the tabs below.
Check The tabs below to see the recommendation.
The following are "the must-have". All of them massively improve Bow Braver gameplay.
Bullet Bow Homing [Bow Homing]
The arrows of your charged Normal Attacks receive a 150 degree turn-rate and up to a 1-second timing window to follow a target. It only affects your charged normal attack, and makes dealing with high mobility enemies much easier.
And, NO. This ring is not bugged. At +1, you get 30 degree turn-rate and less than half a second for the arrow to track any enemy. The difference becomes significant once you have grinded the ring to at least +10, and even better at +20. (75 deg. vs 150 deg. at 1-second tracking window). Regardless of your skill, the ring guarantees your arrows would hit something and recover PP, rather than nothing.
Brave Power
It combines the max level effect of L/Bullet Bow Homing and L/Katana Combat Count Up (doubles the amount hits counted toward the damage multiplier of Katana Combat's Combat Finish). Nothing changes at +20, apart from the stats that you choose.
While most Braver players (including me) would suggest you to make them, it's actually ok to ignore it as long as you know what in heck you are doing with bow and katana. The situations where this Braver-exclusive ring can become completely useless are as followed:
Making the rings often guarantees that you are going to have a easier time with bow and katana in most situations. If you know the way, just switch to something else.
Mate Lover [Mate Maniac]
It causes “Mate” items to heal you up to 20% more and quicken the consuming animation, up to 60% faster. This stacks multiplicatively with Quick Mate. If you use Mates item a lot, or you are going BrEt, it’s a great option.
Jumping Dodge [Leaping Dodge]
It grants Jumping Dodge skill that launches you upward, providing a moment of invincibility on launch and allowing the second jump afterward. The cooldown at grind level 1 is 120 seconds, down to 5 seconds at grind level 20.
Compared to regular “double jump” learned at level 40, the main differences are the invincibility frames on launch, the launch speed, input count, and having “moderately higher” jump height. You can live without it, but the opportunity offered by Jumping Dodge is far too good to pass regardless of your class.
Atomizer Lover [Atomizer Fanatic]
It allows you to use “Atomizer” items twice as fast and provide invincibility for the entire animation duration. If that Atomizer can heal you as well, the healing effect increases up to 60%.
These are the alternatives that you can use depending on personal preference or sitations.
Katana Gear Guard R [Katana Focus Guard Release]
It increases Katana Gear accumulation rate by 10%, letting you achieve the maximum Gear faster and
extend the duration of the released state duration.
Adding to that, the ring lets you release the Gear when maxed
() after holding the Katana Guard for 3 seconds.
The only time you would need the ring is to release the Gear at the start of a quest for extra Critical Strike Chance from Braver Combination or you are a Hybrid player. You should be able to cap the value without the bonus. However, if you are using S4:Skilled Balance or ignore Stance Criticals for some reasons, you may find it useful.
Short Combat [Grounded Combat]
It removes the tracking from Katana Combat. You stop chasing enemies during it and get full control of your movement, regardless of the grind level.
Stealth Attack [Stealth Strike]
It reduces your aggro/hate generation by 67%. This means you have to do damage quicker and higher than the other players to maintain the aggro.
Giving up the aggro to other classes grants them more chances to do the damage or hold the enemy still in exchange for your improved survival, space, and time to think. When you are acquainted with Bow Braver, it’s easy to maneuver around bosses for better firing angles.
If, for some reasons, you are consistently getting the enemy aggro/hate with Stealth Attack equipped, even with things like Hunter’s Warcry, Gunner’s Showtime or even Victory Shout from Hero, something is probably going very wrong in the raid.
Prioritize these rings over the rest. Due to how Braver functions these days, you cannot ignore it.
C. Strike Shoot [Critical Strike: Ranged]
It grants +20% to your Critical Strike Chance regardless of equipped weapon and 3% more Critical Damage for Ranged Weapon. Simple just that.
C. Strike [Critical Strike]
A compound ring created from 3 Critical Strike rings: Shoot, Strike and Tech, which is a direct upgrade from C. Strike Shoot.
While some might argue that "Perfect Keeper [Perfectionist]; ranged or combined variants" work, it shouldn't take that long to hit level 85 and start reaping the benefit of Braver Combination. Save yourself some resources though! The rest are pretty much obsolete at this point. We don't really that many options compared to the Left rings, do we?
We already have 50% Critical Strike Chance from Braver Combination using bow or katana, along with the 5% base chance for 55% value by default. However, there are other things that can help you, besides the skill tree.
Depending on your approaches, and try your best to cap it at 100% to maximize the damage from your SSAs. Some may be unfortunate to find themselves having a redundant amount of Critical Strike Chance (~200% for example), but you don’t need to think too much about it for most subclass choices.
Ranged MAG | Dexterity MAG |
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Don’t worry if you accidentally mix R-ATK/RNG with DEX stats, unless you are playing Katana. You won’t get 200 points in each of the stats though. It’s possible to fix it with MAG Stat Down Device somehow.
When it comes to Photon Blast, I would recommend going with Julius Nykta for grouping a huge pack of enemies, or Ketos Proi for HP and PP Recovery. You are immune to everything as long as you hold the Photon Blast skill when it is ready. The rest are useless today...
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What about the support abilities? It’s pretty much up to you. You can follow my JP MAG setting in the equipment example section, or experiment with them yourselves. They do have cooldowns, along with activation conditions, while some are chance-based as well. The abilities come with various effects such as healing, status effect cleansing, invincibility, stat buff and PP recovery.
Most people will just stack HP recovery ones, while some try to balance them or set
them up for specific quests such as Endless. Besides, the stat buff seems to be obsolete due to
S8:Sky Dance’s Boon [Skydance Support] and Luster Voltage Bonus providing it on-demand.
As a side note, there’s actually one support ability type that is worth mentioning and people
only recommend it if you want to maximize your MAG usage. They are “PP Recovery J” and “PP Recovery E”
gained from raising your MAG and forcing it into a certain evolutionary path.
I recommend checking Airohh’s Summoner Guide in the
MAG & Drink section for the details.
Local plebian CAST suffering to roll the right drink stat.
It’s a thing that you always take before starting any quests. If you are not a Premium player, then you might have to spend some time to refresh your drink until you get the desired effect.
Here is
a page in ARKS Visiphone
that could tell you all about it.
After another revision, due to the change in both server updates, there are 3 drinks that I can recommend to you. For others, you may have your reasons.
A conversation that never happens.
Regardless of situation and your PP amount, take Photon Drink w/ PA Damage. The extra 20 PP extends your PA usage, goes well with bow playstyle and grants further bonuses from S4: Radiant Response.
Otherwise, check the following priority choices to see whether you can use Shifta drink w/ PP Reduction or not. You must be comfortable with your PP amount and management after taking it though.
For example, here are Arnia’s character stats in the past after taking Shifta Drink and Photon Drink, along with other buffs that I can get and use by myself (Jerky, self-casting Shifta as BrPh, Team ATK Buff Level 8, and max level Rapid Shoot Up).
Shifta Drink | Photon Drink |
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Damage from both stats is close though. Harder hits and better techs with Shifta Drink. Better PP economy with Photon Drink.
You don't say.
The concept of food in PSO2 is what you would expect from other games: go find the materials, let’s get cookin’, and magically consume it for a temporary buff. There are various options that you can choose and here are my recommendations that you can get.
Food Name | Effects | Obtain from... |
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![]() Thinly sliced dried meat. |
+50 HP, +5 PP 30 Minutes |
Cooking or buying it from Visiphone. |
![]() Robust high-heat cooked meat dish. Aka, a classic Stir-fry. |
+100 All-ATK, +50 HP 30 Minutes |
Cooking or buying it from Visiphone. |
![]() Ready-to-eat meal made with fish and [redacted]. Right... |
+30 R-ATK, +3 PP 10 Minutes Multiple use increases duration. |
RANGED NPC’s Max Trust Gifts, such as Io, Affin, and Lisa. Repeatable. |
![]() Cesty, creamy pastry made with freshly-found ingredients. |
+30 R-ATK, +3 PP 5 Minutes |
Three Sisters Cake Shop. Appear randomly in the free field [expedition] as E-trail. |
The colors in the table show the category of each Food. You can stack the ones from different categories for greater effects in various quests. The baseline is that you will use Jerky for +5 PP for most of the time, and I ignore any food that comes from special collaborations or seasonal snacks. The details about Gathering and the other food that you can try can be found from this link for EN and this link for JP.
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